Welcome to Nexus Mods

We host 265,875 files for 625 games from 85,929 authors serving 15,822,202 members with 2,918,560,387 downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    News & Updates

    • Work In Progress

      Hopefully it won't break. Given I'm new to modding, it likely will. So save your game first and be prepared to go back to that save....

    • FAQ and Troubleshooting - Translation

      Horizon - FAQ and Troubleshooting
      Оригинал тут. Редакция от 12.06.18

      Эта статья отвечает на вопросы о проблемах и жалобах, которые возникают у некоторых игроков.

      Некоторые игроки время от времени думают, что "Горизонт" не сбалансирован, а затем узнают, что их моды были сломаны(прим.: имеется в виду, что сопутствующие моды портят общий баланс игры). Пожалуйста, убедитесь, что вы прочитали эту статью, прежде чем сообщать о каких-либо п...

    • The upcoming sequel

      What is the future, going forward?: I am creating a follow-up mod, Viva Nuka-World (VNW). NWR was cut in 2 pieces, so that it would be feasible for me to release the first part. VNW would cover the cut "Act 2" and tie up the loose ends in Nuka-World.

      What would be the similarities?: 

      Your actions will still have consequences and affect the mod's experience.
      The presence of the Traders, Raiders and Institute Exiles.
      Romanceable companions.
      Full affinity events, which all companions in the base game, NW, NWR and VNW will respond to.

      What would be the differences?:

      You have less freedom in choosing which questline(s) to follow. The mod will decide this for you, based on your actions in NWR. Even in the case that...

    • Map marker and new secured barriers

      I add some barriers on the junkyard and fix some bugs, now there is an pipboy map marker....

    • New version 1.5

      In this version there are more barriers and fences and an bigger apartment for savegames....

    • Bugs and Feedback

      Please feel free to add any Bugs or Feedback here....

    • Responses to the Criticism - Full Version

      Why did you write a third response?: Because I want to write a fuller response than YouTube can provide in a comment, and I'm too busy to respond to everyone who criticises this mod.

      What's the background of this?: Comments of my mod on the PV Discord and on the Nexus have mainly been neutral to positive. But AlChestBreach's 2 videos on the mod had unanimous negative criticism towards the mod, including from his fan base.

      I watched Al's video and it seems messed up and broken/I don't understand what's going on at all/What the *** is going on?: NWR is a choose your own adventure style quest mod, which gives you full freedom to start any questline at any order. But with giving the player great power, I had a great responsibility to ensure that the events are adjusted ...

    • Godmode bordem

      Hey guys, Hentai Lesbian here, i have personally made this mod by hand searching all this stuff up and testing it to make sure it works. It gives you so many things and gives you high ass stats that make you extremely OP. Theres not much to say other than this file is busted if you dont mind being a god all game. command in game through console (~) is: bat Godmode...

    • Suggestions

      Please post any and add suggestions here!...

    • Traditional Zombies-Plain Zombies

      This mod edits the xml file to remove certain zombies: zombiedog, zombiebear, zombiespider, zombiewight, zombievulture....

    • CALIFORNIA Fonts for Vanilla

      # CALIFORNIA Fonts for Vanilla


      ## Version

      > 0.1

      ## Description

      > CALIFORNIA Fonts for Vanilla is a mod to substitute the Monofonto typeface sets in the vanilla game with a design based on the California transportation system's signage lettering.

      ## Reasoning

      > Modern transportation signage lettering derived from the DIN text grids is regarded as one of the most readable kinds of typefaces of the age. They are designed to be read quickly, effortless and unassumingly, both for longer text strings or modicum amounts too.

      ## Compatibility and Recommendations

      > This mod should be highly compatible with any mod that uses the vanilla game font entries, hence most of the FO:...

    • Taffington Boathouse Fixed and developed into a Water Providing Hub.

      Access to water, a massive purifier, strong road connections, and a relatively central location has turned Taffington Boathouse into a major trading center for the Commonwealth.  The safety of the community's walls matched with the need for workers has led settlers to accept the cramped living conditions reminiscent of a FEMA camp.

      My third settlement upload. Thank you so much for the kind messages on my prior ones: Starlight Drive In Trading Hub And Settlement and Nordhagen Beach - A Tough Thriving Community.

      For this settlement I wanted to create a water trading hub. Given the value of purified water it needed to be defendable. Leaving the road that passes through the build area open for commerce meant that the remaining settlement area is fairly compact and muc...

    • Charge Arms from Phantasy Star Online (HBG)

      Hey there,

      here is my custom HBG requested by wssh

      Taroth Assault Glutton

      will be replaced with Charge Arms

      I will probably reupload it when i finished the HD textures....

    • Add some new details and fixed bugs

      New platform and house bugfix, and street now fixed....

    • Patch note update 2.6 (Temporary)

      This article contains temporary informations about the update 2.6 and what you can expect to find in it.

      --> Fixed a issue who prevented your character from taking radiations when you had the perk Immortality (Rank 2)
      --> Immortality (Rank 4): description changed.

      --> Bloodbath (Rank 4): The perk is now removed from the game and will not be displayed anymore in the list of obtained perks, it's effects are also nullified.
      (To be clear, the perk is not deleted from the datas, it is simply not available anymore for the players)

      --> Rain of bullets: fixed a incorrect value who was giving 100% probability to restore a full magasine when reloading with a empty magasine.
      The chances to have this effect occur are now 12% (20% if you...

    • Realistic Consumables

      The latest version, now covers all of the consumables. 98% changed.

      More detailed description: 

      Food: Everything has rads, except the food from the Institute and Vault 81. All health and magic effects removed. 

      Drinks and Alcohol: Everything has rads, except from the Institute and Vault 81. Changed the alcohol to have effects to simulate being tipsy and drunk. For example: beer=tipsy, Vodka and Rum=drunk. Changed the "Dirty Wastelander" to be similar with beer. Sodas changed to simulate getting a light sugar rush. 

      Drugs and Chems: Changed them to be as realistic, lore-friendly and balanced as possible. The effects on drugs mirrors the description from the lore.

      Meds: Stimpaks now heal very slowly and are active for 12 hours. T...

    • Notes de mise a jour de la version 2.6 (Temporaire)

      Cet article comporte des informations temporaires sur la mise à jour 2.6 et des ajouts que celle-ci peut ajouter.

      --> Correction d'un problème qui annulait les radiations subies dans l'eau lorsque vous aviez l'aptitude Increvable (rang 2)
      --> Increvable (rang 4): description modifiée.

      --> Bain de sang (Rang 4) est désormais retiré du jeu et n'apparaîtra plus dans la liste d'aptitudes obtenues dans le Pip-boy, ses effets sont également annulés.

      --> Pluie de cartouches: correction d'une valeur qui conférait 100% de chances de restaurer le contenu du chargeur en rechargeant manuellement: les chances d'obtenir cet effet sont désormais correctement de 12% (20% si vous avez l'aptitude Farfouilleur rang 4 également)


    • Sunset Junkyard

      Please comment for bugs and feedback!...

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